Jul 20, 2008, 02:28 PM // 14:28
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#21
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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1 vs 1, the mesmer when built correctly, can beat anything. However, the operative word is "correctly" in this situation. A mesmer walking the line between illusion and domination can take down anything if given the chance to do so.
Degen hexes+ interupts with a dash of [skill]Blackout[/skill] makes for an interesting set of circumstances. Elites matter,too, so [skill]Signet of Humility[/skill] to counter them and any number of elites can be effectively used by a mesmer.
[skill]Power Block[/skill] has recently caught my attention. Blacking out a whole bar for 13 seconds can literally kill anyone. Degen skills like conjure phantasm and nightmare will do all the degen damage a person can need done. So the bar looks like this so far(on the fly,btw):
[skill]Signet of Humility[/skill][skill]Blackout[/skill][skill]Conjure Nightmare[/skill][skill]Conjure Phantasm[/skill][skill]Power Block[/skill]
For those that say "Where's the damage?", blackout may be overkill to others, so it can be dropped for [skill]Accumulated Pain[/skill] and watch the little red bar dwindle away. And realize, you still have 3 slots to use,so you're far from limited for changes to the dynamic.
I'm far from a mesmer expert, so maybe someone has a better setup. Yet, from what I've seen my first 5 skills will stop anyone and anything long enough to kill it.
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Jul 20, 2008, 02:31 PM // 14:31
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#22
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Theres A Frog On My [Cape]
Profession: W/
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Ranger. Poison/Bleed/Cripple that monkey and dshot his remove conditions and keep him interrupted.
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Jul 20, 2008, 02:37 PM // 14:37
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#23
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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A ranger has good cards because of his balance in damage, survival options and interupting capabilities. But that doesn't make him invinsible.
The funny thing about GW is that there are so many options that can defeat each other. Unfortunatly just few options are played most because many people are not skilled enough to think of good builds themselves.
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Jul 20, 2008, 03:20 PM // 15:20
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#24
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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monks are best 1vs1
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Jul 20, 2008, 03:22 PM // 15:22
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#25
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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you can potentially solo a monk with migraine ~ strip veil then migraine and cover hex with your 40/40 set and interrupt , they should only be able to cast 1/4 cast spells which you can divert ~
Scrim:
i would take mesmer too and go with a combination of maybe snare/slow cast spell/degen and interrupts, use your brain and you will win alot more often than not.
off the top of my head something like this should work wonders ~
ineptitude, frustration, power return, complicate, wastrels worry, auspicous incantation, conjure nightmare and ether feast
vs melee ineptitude and degen and stop them from removing blind with either power return or complicate and spam wastrels
vs caster frustration and interrupt. if they have hex breaker use wastrels to break stance
but remember every build has a counter, sight beyond sight and resilience wound own this build but the point is to take a variety of skills which would work well in many situtations.
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Jul 20, 2008, 03:28 PM // 15:28
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#26
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Frost Gate Guardian
Join Date: Jan 2008
Location: Englandshire
Profession: Rt/
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if you wanna be a complete tosser then go rit spirit spam
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Jul 20, 2008, 03:33 PM // 15:33
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#27
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by Abedeus
Ranger and mesmer. Ranger with Remove Hex and Mending Touch + BA/Apply can solo anything. Oh, and pin down.
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I love my ranger, but in 1 vs 1 situations most rangers should opt out of the bow unless fighting a caster.
BA/Apply is now better utilized as [skill]Burning Arrow[/skill]+[skill]Poison Tip Signet[/skill]
You can even go as far as [skill]Mark of Rodgort[/skill][skill]Ignite Arrows[/skill][skill]Poison Tip Signet[/skill][skill]Broad Head Arrow[/skill] so you could daze em and blaze em all at the same time! However, the latter is far cry from bar efficeincy.
Also, a little dirt in your eye will stop your arrow filled firestorm. So, knowing that, monk may be your only option in a solo situation. Many ways to play a ranger, but only a few succeed 1 vs 1 on a regular basis.
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Jul 20, 2008, 04:33 PM // 16:33
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#28
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Ascalonian Squire
Join Date: Jul 2008
Location: Uppsala, Sweden
Guild: The Aatxe Pirates [YaRR]
Profession: P/
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Guys, a friend o' mine made up a new ranger scrimmage method: trapping (:0)
I went to his house and told him about the 1v1 thingy. And then he showed me his 1v1 trapping technique, something he calls plapping, which is player+trapping. :O
Anyways, this time, to impress me(I guess), he challenged a fellow guildie monk. He put up two traps after awhile, awaiting him, and then he put more when he saw the monk's dot on the minimap. Then my friend started to run away in a straight line and the monk followed him. The monk ran through the traps and died immediately! <
Probably a 55HP monk . You see, he ran away so the monk didn't reach him, and usually monks don't use any spell as long as they see the opponent isn't charging.
So, with no [skill] protective spirit [skill], he got served. On peanut-butter bread of course. :P
Plapping - a new PvP way of trapping!
Last edited by Light of the Shiverpeak; Jul 20, 2008 at 04:35 PM // 16:35..
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Jul 20, 2008, 04:57 PM // 16:57
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#29
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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You won't solo a monk in TA.
I did however box one into a corner so he couldn't escape while I was on a smiter and was able to pressure him down, but the conditions and hexes applied to me by his teammate really helped, and I was getting plenty of support myself.
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Jul 20, 2008, 05:02 PM // 17:02
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#30
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Desert Nomad
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1v1 is a bullshit game of rock paper scissors, if you guess what you'll be playing against correctly and spec against it you'll win. my advice is forget about hoping to get better at 1v1.
and that plapping thing your friend showed you is also crap, good players dont run straight into traps. it also really doesn't deserve a name other than trapping, your friend didn't invent it.
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Jul 20, 2008, 05:21 PM // 17:21
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#31
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Ascalonian Squire
Join Date: Jul 2008
Location: Uppsala, Sweden
Guild: The Aatxe Pirates [YaRR]
Profession: P/
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Quote:
Originally Posted by Rhamia Darigaz
1v1 is a bullshit game of rock paper scissors, if you guess what you'll be playing against correctly and spec against it you'll win. my advice is forget about hoping to get better at 1v1.
and that plapping thing your friend showed you is also crap, good players dont run straight into traps. it also really doesn't deserve a name other than trapping, your friend didn't invent it.
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^
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Oh oh, looks like it has begun.
I knew I couldn't keep this thread clean for long.
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Jul 20, 2008, 05:43 PM // 17:43
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#32
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Traps are easily avoidable a triggerable if you know what you're doing or have a speed boost. They're pretty terrible in any situation where there's no chance of an NPC triggering it or someone not seeing you place it.
Moreover, the only suitable '1v1' situation would be if both people brought the same build.
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Jul 20, 2008, 05:54 PM // 17:54
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#33
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Sorry, I'd have to say Dervish if you know how the skills work.
Against caster classes (ele, mes, etc...) use Vow of Silence, so all they can basically do is wand you. Ironically I don't see all that much of a use for Vow of Silence outside of the noob 1v1 game and running.
Against rangers, something around Avatar of Balthazar or Avatar of Dwayna, or EDA or even reapers/wounding strike.
Against Warriors, I find Melandru or Dwayna to be best, because most are smart enough to run a riposte, making EDA ineffective
And of course EDA against sins, that or take another elite and bring Shield of Force
Note: I do not 1v1 because I find it to be a noob sport, however I have dabbled in it.
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Jul 20, 2008, 06:01 PM // 18:01
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#34
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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1v1 in GW is stupid. It doesn't matter what you run because someone could just spec against it. This isn't the kind of game where you can bring so many skills with you that you can eventually beat everything because your class just happens to have to best skills.
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Jul 20, 2008, 06:12 PM // 18:12
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#35
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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All you need to know about traps:
[Dust Trap] [Eruption]
Traps were never meant to be useful.
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Jul 20, 2008, 07:31 PM // 19:31
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#36
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Dragonestos
Profession: N/
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Most every build has a counter in 1v1. 1v1 is not balanced. So the person with the counter for the other players build will win. 1v1 is more of a guessing game than an actual accomplishment. 1v1 is the same as rock, paper, scissors IMO
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Jul 20, 2008, 07:39 PM // 19:39
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#37
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by Light of the Shiverpeak
Guys, a friend o' mine made up a new ranger scrimmage method: trapping (:0)...
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Both the people in that story are awful.
There is no skill in 1v1, only luck. That's why only noobs do it.
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Jul 20, 2008, 07:56 PM // 19:56
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#38
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Frost Gate Guardian
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Quote:
Originally Posted by Striken7
Both the people in that story are awful.
There is no skill in 1v1, only luck. That's why only noobs do it.
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I find it ammusing how you guys can think 1vs1 takes no skill but somehow adding a few more people to the mix does, it doesnt, it takes even less skill because you got others to pick up the slack.
Deathmatches are the true test of a pvp champion, not hand holding team gayness. Thats just a crutch for people who cant 1vs1. Where the real skill is.
Thats why this game needs to be balanced for 1vs1 then it will be balanced for 4on4 8on8, nothing short of givng everyone the same skill bar would do it, and then youre left with a twitch game on an engine that cant handle it. In other words Guild Wars PVP will never take any skill unless its turns FPS. But 1vs1 is probably the closest they'll get.
Last edited by bigtime102; Jul 20, 2008 at 07:58 PM // 19:58..
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Jul 20, 2008, 11:54 PM // 23:54
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#39
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Frost Gate Guardian
Join Date: Feb 2007
Location: Under that rock.
Guild: We Demand A Shrubbery [Ni]
Profession: W/E
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Quote:
Originally Posted by bigtime102
In other words Guild Wars PVP will never take any skill unless its turns FPS. But 1vs1 is probably the closest they'll get.
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You try top level GvG then. GW PvP takes no skill? Come on.
On topic, I'd say rangers have a big chance of winning vs anything. But being good at 1v1 doesn't make you good at PvP, or good at GW in itself, so it isn't a standard to go by.
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Jul 21, 2008, 02:55 AM // 02:55
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#40
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Best 1v1 build I've seen is an IW derv with daggers.
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